Jonathan GonzalezA Value-Based Game, A Brainstorm sessionGameplay Journal #102 min read·Mar 30, 2021----
Jonathan GonzalezCritical Play — How creative game design turns games from entertainment to artGameplay Journal #92 min read·Mar 24, 2021----
Jonathan GonzalezSocial and Political Values in Games — Can they still be fun to play?Gameplay Journal Entry #72 min read·Mar 3, 2021----
Jonathan GonzalezGlitch Art — What is it and why do we see it.Gameplay Journal #62 min read·Feb 24, 2021----
Jonathan GonzalezGlitches — What are they and why are they good?When we have glitches in video games, sometimes they can be benign or even completely game breaking. Most glitches are found…2 min read·Feb 17, 2021----
Jonathan GonzalezCountergaming — An different look at game modificationGameplay Journal Entry #42 min read·Feb 9, 2021----
Jonathan GonzalezModifying Games — Disruptive or PracticalGameplay Journal Entry #32 min read·Feb 2, 2021----
Jonathan GonzalezGame Engines — What DOOM gave usThis week, I’ll talk about Game Engines and how the rise of this technology gave way for people to modify games to their liking, such as…2 min read·Jan 26, 2021----
Jonathan GonzalezGameplay Journal Entry #1Quake, released in June 1996 on MS-DOS, was developed by id Software, the same studio that created the Doom in 1993. Quake is seen as the…2 min read·Jan 19, 2021----