Jonathan GonzalezA Value-Based Game, A Brainstorm sessionGameplay Journal #10Mar 30, 2021Mar 30, 2021
Jonathan GonzalezCritical Play — How creative game design turns games from entertainment to artGameplay Journal #9Mar 24, 2021Mar 24, 2021
Jonathan GonzalezSocial and Political Values in Games — Can they still be fun to play?Gameplay Journal Entry #7Mar 3, 2021Mar 3, 2021
Jonathan GonzalezGlitch Art — What is it and why do we see it.Gameplay Journal #6Feb 24, 2021Feb 24, 2021
Jonathan GonzalezGlitches — What are they and why are they good?When we have glitches in video games, sometimes they can be benign or even completely game breaking. Most glitches are found…Feb 17, 2021Feb 17, 2021
Jonathan GonzalezCountergaming — An different look at game modificationGameplay Journal Entry #4Feb 9, 2021Feb 9, 2021
Jonathan GonzalezModifying Games — Disruptive or PracticalGameplay Journal Entry #3Feb 2, 2021Feb 2, 2021
Jonathan GonzalezGame Engines — What DOOM gave usThis week, I’ll talk about Game Engines and how the rise of this technology gave way for people to modify games to their liking, such as…Jan 26, 2021Jan 26, 2021
Jonathan GonzalezGameplay Journal Entry #1Quake, released in June 1996 on MS-DOS, was developed by id Software, the same studio that created the Doom in 1993. Quake is seen as the…Jan 19, 2021Jan 19, 2021